New FB page for Studio.cgartist.com

New FB page for Studio.cgartist.com

2021: A better separation between cgartist.com and studio.cgartist.comStarting in January 2021, a new Facebook page will establish a clearer line between studio.cgartist.com, the services site (CG & XR design), opposed to the base URL cgartist.com, that is...
Social VR

Social VR

The current lockdown is a good opportunity to evaluate, to what extent Social VR is practical and realistic, when communicating with virtual teams and within professional networks. While most agree that an immersive XR alternative to video conferencing tools is the...
The Future is Wild VR: Update

The Future is Wild VR: Update

    We continue to receive a lot of emails asking for an update on The Future is Wild (FiW) VR project. First of all, it is great to see that so many people care deeply about the brand and want to see a major Virtual Reality title based on the IP. As many know,...
Thoughts on game engine evolution

Thoughts on game engine evolution

About 15 years ago I started using the Gamebryo game engine. This was after a few years of testing other tools, including Dassault Systèmes’ Virtools and a few open source options. Back then, Unreal was not available for indie developers, unless you had spare cash in...
VR and Cultural Preservation

VR and Cultural Preservation

Originally published on the Apress Blog, 06/05/19. In recent years, we have seen an interesting trend to use VR and photogrammetry for cultural preservation projects. There are now a number of nonprofits focused on specifically that area: Scanning and capturing...
Is Immersion a Preference?

Is Immersion a Preference?

VR may remain a niche for longer than anticipated. Originally published on Medium.com, Sep 9, 2017. Yes, you can dive with the Rift (Image by Cornel Hillmann). Recently, a five-year-old boy came up to me and asked: “Can you go scuba diving with that, too?” I was about...