VR may remain a niche for longer than anticipated.

Originally published on Medium.com, Sep 9, 2017.

Yes, you can dive with the Rift (Image by Cornel Hillmann).

Recently, a five-year-old boy came up to me and asked: “Can you go scuba diving with that, too?” I was about to put on my Gear VR headset while waiting for the train. Besides the thought that this question is not as childish as it sounds (people have been doing underwater VR experiments), it occurred to me that there may actually be more to the obvious visual analogy between a virtual reality setup vs a scuba-diving rig. Of course, there is the obvious similar silhouette of the headset and the backpack in the case of a mobile VR rig. But, let’s think for a moment about what the experience means for its fans in the context of a larger audience: 
Scuba diving is an incredible awesome experience, but does that mean everyone is running out to get their hands on diving gear to book a diving holiday? That is certainly not the case. In general, people acknowledge that scuba-diving must be amazing, but have very little motivation to engage themselves in the activity. Why is that?

Some people just don’t want to be submerged in an environment that is foreign to them

For one, the expenses. It’s a luxury and so is VR, but maybe there is more to it. Let’s say there was a free giveaway at the beach where you are staying, “try scuba-diving for free,” do you think it would cause a major stampede? I don’t think so. The lack of enthusiasm can’t be because of safety reasons, because beginner scuba-diving is light and super safe. 
Rather, I believe that some people just don’t want to be submerged in an environment that is foreign to them. My theory is this: Immersion is a preference.

This frame … is not an unwanted restriction but more of a cherished feature.

A lot of people prefer to be rooted in an environment they know and are comfortable with. Their entertainment device, be it TV, phone, or monitor is a window into a world of entertainment for them, and they may not want more than the square area within which this entertainment takes place. That square may become pretty large at an IMAX theatre, but it is still a framed image. I have a theory that this frame, for a large percentage of the population, is not an unwanted restriction but more of a cherished feature. They like it that way.
This may be difficult to understand for VR people who can never be immersed enough, because the immersive crowd doesn’t understand the psychology behind the reticence.

It may be that we have to settle for VR being a niche…

My observation is that some people are uncomfortable with immersion in a similar way as some people are uncomfortable with mind-altering experiences, or unexpected surprises. Perhaps, they fear losing control over their world. Perhaps, there is a general deep desire to be grounded in their comfort zone and sit in the here and now of where they come from. 
I believe it is a character trait that is neither good or bad; it is simply a preference.

This observation may be a blow to people who believe VR could become the mainstream of entertainment anytime in the near future. Instead, it may be that we have to settle for VR being a niche, one for people with a preference for immersion… just like scuba diving is for the small crowd that is crazy for it.

People who prefer to consume media in a framed device, whom I’ll call “the framers,” may still be curious about a VR experience and enjoy short blasts like you would with a roller-coaster ride. However, my guess is, they are not keen to be engaged for more than 15 minutes.
That behavior may shift over time, though. The framers may be willing to dive in and out of VR if the devices are super smooth to handle and lightweight, and the transition is comfortable and high quality. Until then, we may have to settle for a niche, which is fine with me. A niche can grow over time — and it can develop its own ecosystem and market. Just manage your expectations if you are an investor.