In this IxDF Masterclass: Rapid Prototyping for Virtual Reality I go over the Design Thinking approach to XR. It covers general design concepts and practical advice as well as three example projects using Bezi (WebXR), VR Builder for Unity and the Advanced Framework For Unreal.

The masterclass is available via IxDF:

https://www.interaction-design.org/master-classes/rapid-prototyping-for-virtual-reality

Spatial computing has become the new frontier for designers. This paradigm shift in human computer interaction (HCI), driven by new Extended Reality (XR) platforms, is opening new opportunities for immersive experiences in training, enterprise and brand communication.

In this Master Class, XR Designer Cornel Hillmann will walk you through the conventions, frameworks, tools and techniques, to conceptualize, design, prototype, test and iterate Virtual Reality applications from concept to Minimum Viable Product (MVP).

In this one-hour Master Class, you’ll learn:

  • How to use Design Thinking for your project.
  • How to structure an XR project and build a user journey map.
  • How to iterate spatial concepts using prototyping tools.
  • How to use established design patterns, conventions and frameworks.
  • How to translate flat design systems into spatial layouts.
  • How to choose the right tools and engines for the job.

This webinar will give you a solid understanding of the XR design process, typical project types and proven methods to start designing Virtual Reality (VR) applications.