Cornel Hillmann, Animago Talk 2019

This page is dedicated to my presentations at the animago conference in Munich 2019.
Part 1 is regarding my first talk Unreal graphics optimization for standalone VR. Part 2 for my second talk Running a 3D/VR business in Asia, with mostly links. I will update this page with in case additional questions come up, or on request for specific additions, after the show, when I’m back in Singapore.

Part 1: Unreal graphics optimization for standalone VR

I’ve captured a number of screen recordings, demonstrating the fade solution, discussed in the talk. As well as an example of quick object interaction setup using Blueprint interfaces and the VR template. Next to the videoclip are the respective Blueprint screenshots.

The first example: Using an simple overlap event to trigger the fade with Set Color scale and offfset

The second example: Using an the event pickup and event drop with the Blueprint interface to trigger a color change at the pickup, followed by the fade with Set Color scale and offfset.

Oculus Quest Quick Start:  Making imported FBX meshes, like this Suzanne head from Blender, interactive, with Blueprint interfaces, using the UE4 VR template.

Example 4: Testing optimization with content not intendet for Android VR, like this Subway sceen (available as free content from the UE4 marketplace). Assigning console commands to the Oculus controller.

Links, regarding the topics discussed in my talk

Book links

https://www.apress.com/gp/book/9781484243596
https://www.amazon.com/Unreal-Mobile-Standalone-VR-Professional/dp/1484243595

Book projects with screen recording 

https://www.studio.cgartist.com/project/unreal-book/

OpenXR

https://www.khronos.org/openxr/

Vulkan

https://venturebeat.com/2019/08/10/unreal-engine-now-supports-vulkan-for-oculus-quest-and-go/

https://www.khronos.org/vulkan/

https://www.youtube.com/watch?v=E8qRv4xHGDw

https://www.youtube.com/watch?v=hvdAVsjrQRM

VR Intelligence

https://www.vr-intelligence.com/

Railway motion sickness hysteria in the 19th century

https://www.atlasobscura.com/articles/railway-madness-victorian-trains

Oculus Github repository

https://developer.oculus.com/documentation/unreal/latest/concepts/unreal-compatibility-matrix/

Vulkan Android features

https://developer.oculus.com/blog/vulkan-for-mobile-vr-rendering/

Oculus –  Set color scale and offset

https://developer.oculus.com/documentation/unreal/latest/concepts/unreal-color-functions/

https://docs.unrealengine.com/en-US/BlueprintAPI/OculusLibrary/SetColorScaleandOffset/index.html

Normal maps VR

https://80.lv/articles/detail-normal-maps-in-vr-environments/

Red Matter

http://verticalrobot.com/presskit/sheet.php?p=Red%20Matter

Daedalus

http://verticalrobot.com/daedalus/

Subway scene UE4 marketplace

https://www.unrealengine.com/marketplace/en-US/slug/city-subway-train-modular

Gravity sketch

https://www.gravitysketch.com/

The Future is Wild

http://www.thefutureiswild.com/

The Future is Wild VR

https://the-future-is-wild.fandom.com/wiki/The_Future_Is_Wild_VR

https://www.studio.cgartist.com/project/the-future-is-wild-vr/

Speculative Zoologie

https://www.theguardian.com/science/2018/may/30/speculative-biology-understanding-the-past-and-predicting-our-future

https://blogs.scientificamerican.com/tetrapod-zoology/speculative-zoology-a-discussion/

The History of Speculative Zoology – Part 1

https://www.youtube.com/watch?v=9_but6TP_CY&t=210s

The History of Speculative Zoology – Part 2

https://www.youtube.com/watch?v=w9hOcQzxpqU&t=573s

The History of Speculative Zoology – Part 3

https://www.youtube.com/watch?v=AK83PtweLf0

Akeytsu by Nukeygara

https://www.nukeygara.com/