CORNEL HILLMANN MEDIA DESIGN

 

3D assets

Client: EE / CG ARTIST

Project: 3D Asset Production

3D Concepts & Designs:
Cornel Hillmann

 

Problem:

In-house game prototyping and 3D asset production targeted on real-time graphic clients required a solid, fast and efficient pipeline to produce next-gen worthy models from concept sculpts to rigged and production-ready high-performance models.

 

Solution:

After testing a number of possible pipeline workflows from polygon modeling to map extraction, an adaptive in-house approach was developed, resulting in fast turnarounds for models that can either be used for film, games and real-time graphics or 3D printing.